Add support for Satisfactory 1.2 with randomized nodes
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Add support for Satisfactory 1.2 with randomized nodes
mister.tux|3/30/2026
SatisfactoryVersion 1.2 is currently on experimental, it features new game modes, and one of them is to randomize the resources nodes, it would be nice to have them show up on the map
Replies (22)
what do I have to do to test it? my old save game is working well.
Start new save on experimental client, go to game modes choose the randomize nodes options
and you see your player position, but not the randomized nodes? what about other actors like creatures?
The only thing I saw working was a few deposits, I'll have to check tomorrow, not home at the moment




yeah, in my case I chose all pure nodes as well
dont know if that would make a difference for the implementation
maybe I can see this for example

Let me restart with all pure nodes

Can you send me your save file?
yeah, i'll send it tonight, im on work currently
Seems like I found some ore which is not on the map

in your screenshot I also see 10/10 impure and 11/11 normal nodes, while they all should be pure
with all pure, this should be the counts:

the count is the number of selected filters
ah I see, so it's showing those even though there are no nodes available
I've pushed 7.2.0 of the THGL App (not the overwolf version). Can you check if this is working for you? And I hope I didn't break the "normal" game mode support. Maybe you can verify as well? 🙂 It should show the dynamic spawned ores now
ok I will check, you still want my save file as well? of should it be sufficient if this is working
If there are issues, please upload the file
sure 🙂 i'll check tonight and report back here