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Heroes of Might & Magic: Olden Era

Explore overlays, interactive maps, and tracking tools available for this game.

Available Platforms

Web Tool

Web

Use the tool or tracker in your browser — no install required.

Open Website

Release Notes

Sat May 16 2026

Spell Pages — Full Mastery Breakdown

  • Each spell now shows per‑mastery effect text for None / Basic / Advanced / Expert, with placeholders filled from the spell's actual buff data (durations, % modifiers, etc.)
  • Spellpower scaling rule surfaced explicitly — e.g. Twilight shows "Duration scales with hero Spellpower: +1 round per 6 Spellpower"
  • "Upgrade" section explains exactly what each mastery jump adds (e.g. "Base effect duration: 1 > 2", "Targets deal –15% Melee Damage", "Affects all enemy creatures")
  • New Learn Cost (with resource icons) and Upgrade Cost per mastery tier

Cost Rows with Real Resource Icons

  • Unit, hero and building costs render as 4,000 🪙 2 💎 with real gold/gemstones/wood/ore/crystals/dust/mercury sprites instead of plain text
  • Each amount carries the localized resource name as a hover/tooltip + screen‑reader label
  • Building cost columns benefit too — every level shows the right icons per resource

Hover Tooltips Fixed

  • Unit tooltips now show HP, ATK, DEF, DMG, INI, SPD (some were silently missing before because of a property‑name mismatch)
  • Upgrades show deltas vs the base unit — e.g. Rift Arbitrator tooltip reads ATK: 22 (+2), DEF: 24 (+4), INI: 12 (+7), SPD: 5 (+1)
  • <b>/<i> markup that used to render literally as <b>does not</b> is now stripped out
  • Sub‑skill "Battle bonus:" rows resolve to readable names (Warrior, Campaign, Mage, …) instead of internal skill_warrior_and_mage_… sids

Hero Page — Specialization Inline

  • Specialization name + description now render directly on the hero page (no more clicking through just to read what it does)
  • {0} / {1} placeholders in the spec description are filled from the spec's bonus params (e.g. Ister now reads "He has +5% Movement points for every 5 hero level(s)…" inline)
  • "View details →" link remains for the full effects breakdown

Sub‑Skill Pages Show Their Parent

  • Each sub‑skill page now shows the parent skill + tier it unlocks at, as a clickable link in the header — e.g. on sub_skill_formation_4 the header now reads Sub‑Skill · Formation (Expert)

Upgrade Path Icon Fix

  • The unit upgrade chain (and other cross‑link cards across the site) sometimes rendered a wrong icon (e.g. Rift Arbitrator showed a Ra'shoth icon). Fixed — every icon now uses the current version hash, so stale sprites can't bleed through

Artifact List — Hand Slots Corrected

  • Artifact slot labels for Main Hand and Off Hand were swapped — weapons (swords, bows, staves) were filed under "Off Hand" and shields/secondary items under "Main Hand". Now correctly labeled

Wed May 06 2026

Game Mechanics Page

  • New Game Mechanics page with verified info from game files
  • Damage formula DM = (20 + Attack) / (20 + Defense), Luck/Morale ranges (−5 to +5), faction-mix Morale penalty table, retaliation rules, ranged penalties
  • Stat labels (HP, ATK, DEF, Luck, Morale, etc.) link to the relevant section with hover tooltips explaining the mechanic

Hover Previews Everywhere

  • All listing pages (heroes, spells, units, skills, etc.) now show entity previews on hover — no need to open new tabs to compare
  • Hero tooltips include: faction, class, starting attributes (ATK/DEF/SP/INT), specialization, starting skills, starting army
  • Specialization tooltips show description + bonuses
  • Cross-linked entities throughout the site get the same preview treatment

Town Build Trees

  • Each faction page now shows the full town build tree at the bottom, laid out exactly like the in-game town view (using the game's nodePos coordinates)
  • SVG arrows connect every prerequisite to its dependent — see at a glance what unlocks what
  • Building list now includes 10 previously missing faction-unique buildings (Skeleton Converter, Well of Souls, Mycelium Roots, Rebirth Shrines, etc.)

Skill Synergies ("Compatible With")

  • Skill pages now show which other skills double their effects, parsed from in-game descriptions
  • Example: Offense lists Luck (via Battle March), Resistance (via Chronic Weakness), and Nightshade Magic (via Shadow Blades)
  • Quoted skill names inside descriptions are clickable links to those skills

Skill Page Fixes

  • Faction skills (e.g. Righteousness) now show their actual per-level effect text instead of broken placeholder references
  • Sub-skill bonus descriptions resolve cleanly — e.g. Strong Mounts now reads "Second Wind mana cost: –4" instead of raw spell IDs
  • Many bonus types now render correctly: spell power per school, magic counters, resource gain, summon bonuses, scouting range, mana restore, and more

Unit Page Fixes

  • Unit ability and passive descriptions now display (Flying, Ranged Attack, faction-specific abilities, etc.)
  • Stat labels link to the mechanics page with tooltips

Themed Scrollbar

  • Build tree and other horizontally-scrolling content use a styled scrollbar matching the site theme

Sun May 03 2026

New Sections

  • Buildings: 108 city buildings across all 6 factions with costs, prerequisites, and unit recruitment
  • Map Objects: 171 adventure map objects in 9 categories: Dwellings, Resources, Magic Sites, Treasure, Markets, Travel, Military, and Special

Map Object Details

  • Spell altars show tier probability tables and link to their magic school
  • Reward tables with clickable links to items, skills, and units
  • Dwelling recruitment info with weekly growth rates
  • Buff descriptions resolved (XP bonuses, Morale, Luck, Movement, etc.)

New Group Pages

Skill & Bonus Improvements

  • Magic school bonuses now show resolved names (e.g. "Arcane Magic" instead of "space") with links to spell pages
  • Skill descriptions with resolved template values
  • Skill offer weights per faction/class

Localization

  • Improved UI translation for all 14 languages (nav, descriptions, card labels)
  • Homepage links and dates properly localized

Thu Apr 30 2026

Early Access Game Release

Heroes of Might and Magic: Olden Era is the most selling game on Steam's charts right now! I've updated the database, including all factions, heroes and items.