Crimson Desert logo

Crimson Desert

Explore overlays, interactive maps, and tracking tools available for this game.

Available Platforms

Companion App

Windows App

Run the map inside the TH.GL Companion App with live position tracking, second-screen support, and hotkey toggles.

Learn More About Companion App

Web Tool

Web

Use the tool or tracker in your browser — no install required.

Open Website

Release Notes

Mon Apr 13 2026

Save File Import (New - Experimental)

Upload your save file to track your progress on the map. The tool shows your overall game progress (quests, knowledge, waypoints) and marks discovered locations as completed. Currently available on the website only — the in-game companion app will be updated soon.

Note: This feature is experimental and can't match all save file entries to map locations yet, but covers quests, waypoints, chests, and discovered regions. Feedback is appreciated!

Golden Chest Items Added

168 golden chest item drops have been added to the map. Epic and legendary equipment found inside treasure chests now appears in the Items filters with their exact locations. Previously missing items like "Light of the Battlefield Cloth Cloak" and "Plate Boots of the Fallen Kingdom" are now shown.

Fixed Treasure Chest Names

Treasure chests in caves and dungeons no longer show internal file names (like cd_waterfall_cave_0040). They now correctly display as "Treasure Chest".

Memory Fragment Icon

Memory Fragments now have their own distinct icon (visione mask), separate from Sealed Abyss Artifacts.

Fri Apr 10 2026

Live Creature Tracking

The In-Game app now tracks creatures in real-time on the map. Every species is identified individually - Roosters, Hens, Crakes, Crows, Iguanas, and all other wildlife show up with their correct icon as you explore.

Mon Apr 06 2026

Filters Reorganized by In-Game Journal

All filters are now organized to match the Knowledge Journal categories: Terrestrial Creatures, Aerial Creatures, Mounts, Creatures of the Underbrush, and Gatherables each have their own section with sub-groups matching the Journal (e.g., Bovines & Pigs, Deer & Reindeer, Birds, Raptors, Water Birds).

Gatherables (39 types, 4,500+ locations)

Herbs, fruits, and crops are now on the map. Organized under Grains (6), Vegetables (10), Fruits (12), Medicinal Herbs (7), and Poisonous Herbs (4) — matching the in-game Knowledge section.

Improved Animal Spawn Accuracy

Animal positions are now more accurate!

Sat Apr 04 2026

Mounts & Wild Animals (41 species)

Animal spawns are now on the map with per-species icons from the game's character portraits. Only animals with riding variants (Deer, Bear, Wolf, Warthog, Camel, Elephant, Horse, Iguana, Kuku Bird, Ibex) appear under Mounts. Everything else (31 species including Goat, Gazelle, Pronghorn, Bison, Reindeer, Moose, Elk, Lion, Tiger, Leopard, Crocodile, and more) is under Wild Animals.

Creatures of the Underbrush (62 species)

All butterfly, moth, beetle, and arthropod species from the in-game Knowledge Journal are now mapped with spawn zone indicators. Species are organized into 9 sub-groups matching the Journal: Tropical Butterflies (12), Forest Butterflies (13), Meadow Butterflies (13), Garden Butterflies (11), Moths, Bees & Flies, Beetles, Arthropods, and Other. Each species shows which biome regions it spawns in.

Shops & Services Improvements

  • NPC names now shown on all shop markers
  • Full shop inventory with item names and prices in descriptions
  • Shop items searchable via tags
  • New shop types: Trading Post, Barber, Jeweler
  • Smithy and Equipment Shop properly separated
  • Anvil and Grindstone split into separate crafting filters

Sealed Abyss Artifacts

Each artifact now shows its challenge name and objective in the description (e.g., "Take down 3 enemies at once from over 10 meters away using a rapier").

Crafting Manuals

New standalone category with Dye recipes (170), Equipment Blueprints, Alchemy Formulas, Provisions recipes, and Treasure Maps (14).

Ores

Gold and Silver ore split into separate filters with dedicated item icons. All ore types now use their in-game item art.

Stats

  • 94,000+ total map markers (up from 20,200) - Need to check if we are getting performance issues
  • 259 filter types across 26 categories
  • 14 languages supported

Thu Apr 02 2026

Hidden Items (2,200+ locations)

Find weapons, armor, shields, and accessories scattered throughout the world. Every item shows its name, rarity tier, stats with upgrade range, and socket count.

Items are organized by rarity under the new Hidden Items category:

  • Legendary (9) — Gold border
  • Epic (28) — Purple border
  • Rare (148) — Blue border
  • Uncommon (656) — Green border
  • Common (1,347) — Gray border

Each rarity group breaks down by equipment type — Swords, Axes & Maces, Ranged, Daggers, Shields, Helms, Body Armor, Boots, Gloves, and Accessories — so you can toggle exactly what you're looking for.

Memory Fragments (200 locations)

All 200 Visione memory chip locations are now on the map, each with its name and description.

Higher Resolution Map

The worldmap has been re-rendered. Key improvements:

  • Elevation contour lines showing terrain height changes across the map
  • Highland area fills distinguishing elevated terrain from lowlands
  • Subtler mountain shading that better matches the in-game look
  • City overlays rendered at full resolution (Hernand, Demeniss, Pailune, Delesyia, Calphade, Tommaso, Urdavah, Varnia, Vellua)

Stats

  • 20,200+ total map markers (up from 18,000)
  • 100+ filter types across 15 categories
  • 14 languages supported