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Avowed

Explore overlays, interactive maps, and tracking tools available for this game.

Available Platforms

Companion App

Windows App

Run the map inside the TH.GL Companion App with live position tracking, second-screen support, and hotkey toggles.

Learn More About Companion App

Web Tool

Web

Use the tool or tracker in your browser — no install required.

Open Website

Release Notes

Sat Jun 06 2026

Lootable Corpses Now Show Their Loot

Lootable corpses — skeletal remains, fallen soldiers, dead lighthouse keepers, and the like — now appear on the map with their contents, and many that were missing entirely have been added (+132 across all regions). Like chests, most corpses don't carry an explicit loot list; instead they roll loot at runtime from a region-wide pool keyed by their quality tier (Low/Medium/High) and the region they sit in. Previously the extraction saw "no loot list" and dropped these corpses as empty, so isolated ones — like the skeleton on the small island off the Dawnshore lighthouse — had no marker at all. The map now resolves that pool and shows the possible loot (coins, materials, gems, potions, etc.) with drop chances where applicable. This reuses the exact same region-pool mechanism added for chests.

Script-Spawned Enemies in Dawnshore

Some enemies are placed by level scripting rather than the standard combat-encounter system — for example the Exile skeletons that emerge from the ground near the Dawnshore bay. Because they weren't tied to an Encounter, the previous extraction skipped them despite having valid positions. These are now extracted and shown on the map under their matching combat tier.

Sun May 31 2026

Community & Synced Filters

In the My Filters section you can now browse Community Filters — filters shared by other users. This is an early test feature and I'd love your feedback! Browsing requires an account.

Your existing private and shared filters can now sync with your account too. Without an account they stay in your browser only; with an account they're stored server-side and synced across your devices.

Peer Link

You can now set a player name and color in Peer Link, shown to others in your group. Makes it much easier to tell teammate icons apart on the map.

FAQ Channel

The https://discord.com/channels/320539672663031818/1038352744341311528 is now synced with the website FAQ, so both stay consistent and are easier to maintain. If anything's missing or unclear, let me know.

Reset Audio Alerts

App settings now has a one-click Reset all for per-filter audio alerts — turns every alert back off (separate from Mute All, which only silences them).

New Server Provider

I moved all projects from Vercel to Bunny — more control and lower hosting costs. This should also fix connection issues for users in Russia and other regions that often block Vercel or Cloudflare.

Bug Fixes

  • Height indicators (up/down arrows) are visible again — and now show for live spawns too
  • Fixed duplicate "Other Player" icons
  • Fixed custom node names not displaying
  • Mobile: Whiteboard and Peer Link now open from the map-tools menu
  • Palia: restored missing Lumberjacking filters (flow-infused saplings)

Tue May 26 2026

Live Mode is now a Tri-State Control

The Live Mode on/off toggle has been replaced with a three-way segmented control: Predicted, Combined, Live. Pick what you want to see on the map at any moment.

  • Predicted — only the static and predicted spawn data are visible. No live tracking.
  • Live — only spawns confirmed by the apps live reading. Permanent landmarks (vendors, towns) stay visible. Dynamic predictions are hidden — you only see what's actually there right now.
  • Combined — both modes layered: predicted spawns render faded, live-confirmed spawns render in full color. You see everything that could be there, with clear visual distinction for what's currently there.

The F5 hotkey now cycles through the three modes (was "Toggle Live Mode", now "Cycle Live Mode").

Performance Improvements

The overall rendering performance in the apps should be improved during player movement and panning the map.

Filter Search

A new search input inside the filter panel narrows visible filter groups + values by display name. Matching groups auto-expand and non-matching values are hidden, so you can find a filter without scrolling through dozens of categories. Works in all 18 supported languages.

The old "Expand all / Collapse all" toggle has been removed.

App Lineup Changes

  • Avowed Overwolf app and Hogwarts Legacy Overwolf app are deprecated. Both games are still fully supported in the THGL Companion App.

UI Fixes

  • Dialogs that were rendering partially off-screen (especially in small overlay windows) are now properly clamped to the viewport
  • Marker tooltips with high contextual content no longer get cut off when near the screen edge

Fri May 08 2026

Unique Bosses & Scripted Enemies

115 unique combat enemies that were previously missing are now on the map, including Steadman Ralke (the prologue boss), Ilora, Razvan, Ryngrim, Captain Trevik, Jago the Sea Wolf, Octav the Firebrand, The Sporeking, Delemgan Queen, Inquisitor Lōdwyn, Tempestuous Luandi, Shadow of Ysefa, Tazaraak, and many more. These are scripted/cinematic bosses placed directly in the world rather than spawned via the standard encounter system, which caused the previous extraction to skip them. Each shows up under the matching combat tier with a gold "Unique" highlight.

Chest, Sarcophagus & Lockbox Loot

Every loot container now shows its contents — coverage went from ~35% to 100% (786/786). Most chests, sarcophagi, lockboxes, and backpacks don't carry an explicit loot list; instead they roll loot at runtime from a region-wide pool keyed by their quality tier (Low/Medium/High/VeryHigh) and the region they sit in. The map now resolves that pool and shows the possible loot — coins, gems, weapons, armor, potions, ingredients, etc. with drop chances where applicable.

Mon Mar 30 2026

Major Layout Redesign

The header and navigation have been completely reworked across all platforms (Web, THGL Companion App, Overwolf) to maximize map area and create a consistent, streamlined experience.

Fewer Ads, More Map

  • Desktop: some ads are hidden when the filter sidebar is collapsed, giving you a cleaner map experience
  • Mobile: reduced from two ad containers (floating video + banner) to a single 320x50 bottom banner
  • "Get AD-Free" badge made more compact

New Header Layout (Web)

  • Replaced the left sidebar with a compact game switcher dropdown in the header
  • Social links (Discord, GitHub, Reddit) now sit inline in the header on desktop, and in the nav dropdown on mobile
  • Legal Notice, Privacy Policy, and Consent links moved into the nav dropdown on all screen sizes
  • Removed the Info button — all its content is now in the nav dropdown
  • Settings and Account buttons use outline style for better visibility
  • Account icon changed from Heart to CircleUser for clarity

New Header Layout (THGL Companion App)

  • Streamlined to just Settings, Account, and a burger menu in the header
  • Hide Controls, Overlay/Desktop/Both toggle, and Live Mode always visible in the header on all screen sizes
  • Burger menu contains social links (Discord, GitHub, Reddit), Debug Snapshot, and legal links
  • CircleUser icon for account, consistent with web

New Header Layout (Overwolf)

  • Rebuilt header with own 32px design (no longer shares the 54px web header)
  • Game switcher with compact icon fits the smaller header
  • 2nd Screen Mode, Live Mode, and Hide Controls always visible
  • Settings and Account as outline buttons, burger menu for socials, debug, and legal links
  • Debug Actors button now a compact icon instead of full-width text button
  • "Show controls" hint text reduced for a cleaner overlay experience

Grouped Map Controls

  • Map controls (Compass, 3D, Zoom, Home) and action buttons (Whiteboard, PeerLink, Node, Drawing) are now compact grouped strips
  • On mobile, a single button opens a popover with all controls
  • Action clicks close the popover; map control clicks don't
  • Consistent 32x32px button sizes across all groups

Collapsible Filter Panel

  • Filters collapse on mobile by default for more map space
  • A floating "Filters" button appears when collapsed
  • Slide-in/out animation via CSS left positioning
  • Expand/collapse toggle for small/large filter mode on desktop

Marker Tooltip Improvements

  • Tooltips now render outside the map container (no longer clipped by overflow)
  • Works correctly in small overlay/minimap windows
  • Tooltip closes when hovering over UI overlays (controls, filters)
  • Tooltip won't open for markers hidden behind UI elements

New Map Renderer on Overwolf

Other Improvements

  • External nav links restyled as pill buttons with borders for better visibility
  • Locale switcher shows globe icon and highlights active language
  • Brand text shows full game name on large screens, "TH.GL" on medium
  • Mobile banner ad aligned to bottom-left
  • "Get AD-Free" badge made more compact
  • Removed unused dev-log utility
  • Cleaned up private-node debug logging

... and several more Bug Fixes