Palworld - Allow custom PalId to be inserted.

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Palworld - Allow custom PalId to be inserted.

shycorpus|12/25/2025

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Palworld emojiPalworld

Recently, myself included, there have been like some mods that would allow Pals to spawn in the overworld that otherwise wouldnt, maybe like scrapped or newly made pals be introduced via mod, or hell, even just good ole randomizer that allow Pals that dont normally spawn in overworld to spawn in. Thinking that, if the user know the PalId, that they can insert it into the map and it will help track down nearest Pal... be it custom or just from the game. Hell, it can even work where they can try to track NPCs that spawn in the world via Random Event, like Dr.Brawn, by inserting their "PalId" Fun for the whole family, I say.

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Replies (100)

MEE6MEE61/6/2026

GG @Shy Corpus, you just advanced to level 4!

shycorpusshycorpus1/6/2026

Been meaning to get this mod anyways, lol... so I'll try it

shycorpusshycorpus1/6/2026

How do I authenticate for TH.GL, again?

shycorpusshycorpus1/6/2026

Nevermind

shycorpusshycorpus1/6/2026

dumb me figured it out

shycorpusshycorpus1/6/2026

Ok, yes... I can confirm that they use different blueprint than the default "Mutant"

Attachment from shycorpus
shycorpusshycorpus1/6/2026

Also that PalSchema links them to different Blueprint asset.

Attachment from shycorpus
shycorpusshycorpus1/6/2026

and I cant truly test it since Lunaris isn't trackable with the map to begin with because it isn't usually spawned in the overworld

shycorpusshycorpus1/6/2026

another reason for this request.

devleondevleon1/6/2026

Lunaris is a normal Pal ? I can add the support for all Pals

devleondevleon1/6/2026

To sum up: PalSchema is only modifying pals. The thgl app is detecting them as normal Pal. I think this is totally fine and no update needed?

shycorpusshycorpus1/6/2026

Yeah, Lunaris is a normal pal that only appears in caves and has one alpha variant that appears in sealed dungeons

shycorpusshycorpus1/6/2026

incorrect

devleondevleon1/6/2026

I will check if I can add the pals which are only available in dungeons

shycorpusshycorpus1/6/2026

Do you not see that these two new Pals have different blueprints?

shycorpusshycorpus1/6/2026

Normally, Lunaris is "BP_Mutant"

devleondevleon1/6/2026

Ok, so PMOD_... Are new blueprints?

shycorpusshycorpus1/6/2026

Yes. There are no Pals that have anything with "PMOD" In them... that is the modder's design choice to name those blueprints like that

shycorpusshycorpus1/6/2026

probably to help other modders to make sure that whatever they are finding... it wont be this file since they are mods

shycorpusshycorpus1/6/2026

and not from the original game

devleondevleon1/6/2026

But it's possible that modders select a different name without PMOD in it?

shycorpusshycorpus1/6/2026

yes. Modders can name their new files whatever they like as long as the data is able to locate it via directory.

shycorpusshycorpus1/6/2026

so trying to just locate "PMOD" also wont help

devleondevleon1/6/2026

Ok. What I can think of is to check if an actor has a palid to identify it as Pal and assign them to custom pal filter

shycorpusshycorpus1/6/2026

I mean... you could do... no... maybe complicated.

shycorpusshycorpus1/6/2026

In the game, there are two files to detect if a character is a Pal or NPC

shycorpusshycorpus1/6/2026

"DT_PalMonsterParameters" and "DT_PalHumanParameters" Dont quote me on the names, it is only on top of my head

shycorpusshycorpus1/6/2026

obviously Pals go in monsters and NPCs go to humans

shycorpusshycorpus1/6/2026

what it does is make sure that humans "ID" do not get mistaken as a PalId

shycorpusshycorpus1/6/2026

and instead gets flagged as "NPCID"

shycorpusshycorpus1/6/2026

each variant of each id for both side have a bool asking "isPal"

shycorpusshycorpus1/6/2026

Pals have it as "true" Humans have it as "false"

shycorpusshycorpus1/6/2026

I dont know if this helps

devleondevleon1/6/2026

Thx So if I can detect an actor which is a Pal, but not known by the app, I can assign them to custom pal filter

devleondevleon1/6/2026

This would be an easy solution

devleondevleon1/6/2026

Or maybe call it Unknown Pal

shycorpusshycorpus1/6/2026

I mean the easiest solution is have like a option to let the user just type down the PalId

shycorpusshycorpus1/6/2026

and it can be for both custom and normal pals

shycorpusshycorpus1/6/2026

this will be an advance option, though

devleondevleon1/6/2026

This is much more complicated. It would require to have frontend changes and updated communication with the apps

shycorpusshycorpus1/6/2026

Gotcha

shycorpusshycorpus1/6/2026

sorry mate... didnt think that

shycorpusshycorpus1/6/2026

what is the expression... "Easier said than done"?

devleondevleon1/6/2026

I think this is a rare use case, that's why I will implement the easier solution for now with an Unknown Pal filter

shycorpusshycorpus1/6/2026

also be funny and nice to it "accidentally" detect NPCs so we can make sure we dont get jumped by enemy NPCs

shycorpusshycorpus1/6/2026

or find like rare NPCs like Dr. Brawn

devleondevleon1/6/2026

This sounds like a different request. We can add NPC tracking anyway

shycorpusshycorpus1/6/2026

I was being silly, but it sill be nice. thank you mate

shycorpusshycorpus1/6/2026

I like to add that request, then

devleondevleon1/6/2026

@Shy Corpus Can you test this version and enable the new "Custom Pal" filter?

devleondevleon1/6/2026

I want to know, if new custom pals are detected

devleondevleon1/6/2026

dungeon pals are partially added too. I will continue tomorrow or later tonight

shycorpusshycorpus1/6/2026

Ok, so I have Direhowl and the new pal on my base... only Direhowl is listed on the map

Attachment from shycorpus
devleondevleon1/6/2026

And you selected the new filter?

shycorpusshycorpus1/6/2026

yes

MEE6MEE61/6/2026

GG @Shy Corpus, you just advanced to level 5!

devleondevleon1/6/2026

Please send debug logs. Click on the bug icon on the header (right side)

devleondevleon1/6/2026

Send it while you are near the undetected pal

shycorpusshycorpus1/6/2026

wont let me

devleondevleon1/6/2026

Enter something

devleondevleon1/6/2026

Or is there an error message

shycorpusshycorpus1/6/2026

it says to check console for details

devleondevleon1/6/2026

Share a screenshot please

shycorpusshycorpus1/6/2026

like it faled to send debug snapshot

shycorpusshycorpus1/6/2026

Attachment from shycorpus
shycorpusshycorpus1/6/2026

like this?

devleondevleon1/6/2026

Ok, I need to fix that first

devleondevleon1/6/2026

Not now

shycorpusshycorpus1/6/2026

Still mate, thank you for taking your time on this

shycorpusshycorpus1/6/2026

its nice

devleondevleon1/6/2026

Thx. I didn't install any mod yet

shycorpusshycorpus1/6/2026

I mean... true, but you are willing to work on it

shycorpusshycorpus1/6/2026

to me, trying is good enough

devleondevleon1/6/2026

We will get this implemented for sure ๐Ÿ™‚ I only need you to test 1-2 more versions

shycorpusshycorpus1/6/2026

... maybe I am not the only person who you can ask to test this?

shycorpusshycorpus1/6/2026

maybe others have similar or are willing to do similar mod test?

shycorpusshycorpus1/6/2026

Larger sample better result and all that

devleondevleon1/6/2026

Maybe. I think there is not much left for a working version

devleondevleon1/7/2026

Can you use this version and send the debug logs again (it's fixed in this version) when you are near-by a custom pal?

devleondevleon1/7/2026

And I think I found out why custom pal was not visible

devleondevleon1/7/2026

And I've added NPCs (static locations)

Attachment from devleon
shycorpusshycorpus1/7/2026

This actually can be useful when finding quest giving NPCs

devleondevleon1/7/2026

Good! I will add live mode support too

devleondevleon1/7/2026

Please let me know if custom pals are detected now

shycorpusshycorpus1/7/2026

Attachment from shycorpus
Attachment from shycorpus
shycorpusshycorpus1/7/2026

They are now... weirdly, though I am having problem with putting my map in overlay... so I am lucky that I have four monitors

shycorpusshycorpus1/7/2026

welp... time to butcher them since I spawned them

devleondevleon1/7/2026

Great to see that it's working!

devleondevleon1/7/2026

This sounds like a new issue. If you can't manage to put it in overlay mode, please create a new #โ•ใƒปsuggestions-issues .

devleondevleon1/7/2026

Can you check if the NPCs are detected in Live Mode now?

devleondevleon1/7/2026

And could you share your log files when you are inside a dungeon? I could add basic dungeon support as well

shycorpusshycorpus1/7/2026

I will try as soon as I can... currently waiting for orders and can be called out from time to time... Will be able to give what you need at least by tomorrow

shycorpusshycorpus1/12/2026

Not sure what you meant by logs... but this is what I got in my Debugging tool and I sent a screenshot recently

Attachment from shycorpus
shycorpusshycorpus1/12/2026

and yes, the NPCs do show up on the map

shycorpusshycorpus1/12/2026

also...

shycorpusshycorpus1/12/2026

any Pals that are technically on the game might be counted as Unknown since there are some that do not normally spawn on the map, like they are like Pals that are found in dungeons that you have working on your base

shycorpusshycorpus1/15/2026

Was this helpful?

shycorpusshycorpus1/15/2026

I hope it was. I would like to give any more info, just need to tell me how to grab it

devleondevleon1/29/2026

It was, sorry for the late response. But I was not able to finalize it. I need to continue another day

shycorpusshycorpus1/29/2026

just @ me with whatever else you need and I will help out