THGL Standalone suggestion

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THGL Standalone suggestion

suicideparty0|12/22/2025

Coding emojiCoding

@DevLeon This post mostly for you and suggestion target mostly flexibility of map. 1) Can you make some kind of C# or other script language like JS or Node.JS API, so other devs like me would have ability to trigger marks and change timers from our extension software? 2) Kinda same, but an plugin system. IE module DLL support, so we can do map extensions for some corner cases like gold live mode, so literally you are safe, but what modders do with extensions is on their own. That will ever let modders add custom maps with custom tags and filters. Good example of realization is Mount & Blade 2: Bannerlord mod system. I hope you would see this and take serious, cuz those changes can really boost hype around your project and add new possibilities in a mean time keep core of your project and vision. Cheers and thx for work.

Replies (3)

suicideparty0suicideparty012/22/2025

Of course we can use still some MinHook and injections, but thats pathetic for map modding.

devleondevleon12/23/2025

I don't agree that I would be safe if my app can be used to create extensions like the gold live mode detection. It would be still my app interacting with the game. A mod/plugin system would be fine if the TOS/policies of the game studios are still respected.

suicideparty0suicideparty012/23/2025

Well, You just left some api, TOS on extension author. Mod API would be great anyways, cuz that would let modders extend functional without additional multitasking to you, ofc some of those would do "bad" stuff, but they can even without those.