Lunar Spawn and Mobs (Lord, Moon Spawn) not supported.
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Lunar Spawn and Mobs (Lord, Moon Spawn) not supported.
metaanalysis|10/1/2025
Once HumanLord spawn is static, similar to how the chests spawned during the starfall event. I can give examples around blackfield. It seems that the once human app map isnt showing the lunar spawn/moonknight on the map at all. I thought it might be because I was a free user but it seems to just not be implemented yet. I thought the lords might be something like the rosetta soldier types, as it talks like them, but it doesnt. it spawns every 25 mins, and they have shown to be static spawns. i.e, here is some coordinate examples close to lord spawns (keep in mind you need a player to be duplicated for the lord to spawn there). Static spawn examples (if player is in backfield town when they are attacked by lord): Monolith: Exo (4634.54,-837.47) Monolith: Exo (4409.01,-730.02) Monolith: Exo (4063.86,-486.01) Monolith: Exo (4659.53,-419.64) This means yes, the spawn is dynamic to how many players are on the map, but the locations they can occur are static, so if a place is occupied by one players lord, the game will move to the next static location. I am compiling more spawns for the lord but I hope it somewhat helps. This is for Endless dream btw.
Replies (1)
FYI the item that drops is a crate when lord is defeated, but seems to be different to a lunar crate, as it is considered a "lord" crate. Lords can be between level 50-80 if the player is level 50, and lower levels spawn lower level lords, with level 80 being considered a "great one", the rest being considered elite types. None are showing in the current filter settings for the once human map.